Which window do you use to create Animation clips?

Prepare for the Unity Certified Associate – Artist Test. Study with flashcards and multiple choice questions, each question has hints and explanations. Get ready for your exam!

The Animation Window is specifically designed for creating Animation clips in Unity. This window allows artists to manipulate and edit objects' properties over time, enabling the creation of frame-by-frame animations. Within this interface, users can keyframe various attributes such as position, rotation, and scale, thus defining how an object behaves or appears at different points in time.

In contrast, while the Animator Window is useful for managing and transitioning between animations and state machines, it does not provide the tools necessary for creating the animations themselves. The Timeline Window serves a different purpose, primarily focusing on sequencing and controlling multiple animation clips and timelines for more complex animations and cutscenes. The Scene View serves as the primary workspace for placing and arranging objects within the 3D environment but is not dedicated to animation creation. Thus, the Animation Window is the correct choice for creating Animation clips due to its specialized features tailored for that task.

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