When selected on a Sprite asset, which Texture Type allows access to the Sprite Editor?

Prepare for the Unity Certified Associate – Artist Test. Study with flashcards and multiple choice questions, each question has hints and explanations. Get ready for your exam!

The Texture Type labeled as Sprite (2D and UI) is specifically designed to handle sprite assets in Unity. When you select this Texture Type for an image, it enables the Sprite Editor, which is a powerful tool used for editing and slicing sprites. This functionality is essential for creating 2D games and user interface elements, as it allows artists and developers to define the individual sprites from a larger sprite sheet or atlas, enabling precise control over how graphics are displayed within the game.

Other Texture Types, such as Standard, Compression, and Normal Map, serve different purposes and do not provide access to the Sprite Editor. The Standard texture type is generally used for 3D textures and materials, Compression relates to how the texture data is stored and processed, and Normal Map is specifically for enhancing the detail of textures on 3D models without adding additional geometry. Therefore, choosing Sprite (2D and UI) is the correct option to gain access to the Sprite Editor, facilitating the development of 2D graphics in Unity.

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