What type of maps can the Terrain Layers Material accept?

Prepare for the Unity Certified Associate – Artist Test. Study with flashcards and multiple choice questions, each question has hints and explanations. Get ready for your exam!

The Terrain Layers Material in Unity specifically accepts Diffuse, Normal, and Mask Maps. Diffuse maps are used to create the base color of the terrain, providing the visual texture that players see as they interact with the environment. Normal maps are crucial for adding details to the surface, giving the illusion of depth and texture without increasing the polygon count. Mask maps serve a specific role in allowing multiple textures to blend seamlessly across the terrain, controlling how textures interact with one another based on specified channels, which enhances the realistic appearance of the terrain.

The other choices include map types that do not fit the requirements for the Terrain Layers Material, such as Specular maps, which are more commonly used in standard materials where shininess and reflection detail are primarily concerned. Similarly, options including Vector or Bump maps do not align with the defined use in Unity's Terrain Layers, as they do not serve the intended purpose necessary for terrain texturing. Thus, the combination of Diffuse, Normal, and Mask maps is specifically tailored to meet the demands of terrain rendering in Unity.

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