What does the term 'baking' refer to in Unity?

Prepare for the Unity Certified Associate – Artist Test. Study with flashcards and multiple choice questions, each question has hints and explanations. Get ready for your exam!

In Unity, the term 'baking' specifically refers to the process of pre-calculating lighting and shadows for a scene. This technique is employed to optimize performance by allowing the engine to store the lighting information in textures rather than calculating it in real-time during gameplay. As a result, baked lighting can make scenes look more visually appealing without placing a heavy load on hardware resources.

This method is particularly beneficial in scenarios where static objects do not change over time, as it allows for high-quality lighting effects with relatively low computational overhead. Baked shadows can enhance realism, making environments appear more immersive and well-crafted without needing to continually calculate lighting each frame.

In this context, while creating game assets, rendering high-resolution textures, and loading scenes dynamically are all important components of game development in Unity, they do not match the specific definition of 'baking' as it pertains to the pre-calculation of lighting and shadows.

Subscribe

Get the latest from Examzify

You can unsubscribe at any time. Read our privacy policy